Hourly rate is no longer tied to difficulty, instead hazard pay increases with each bot’s difficulty. Campaign (Story, Halloween, and Festivus) nights have “special” difficulties which are unaffected by player settings.
Rewrote large portions of game code, adding and tweaking features.Īdded an additional difficulty option “Dynamic Difficulty”, this mode will cause each of the bots to get harder/easier every time you win/lose to the specific bot.